Year In Editing (2016)

Posted by on Jan 1, 2017 in Thoughts On

I wasn’t going to write a post for 2016, but in order to move into 2017 with more confidence, I feel I need to reflect on this year and leave a vague general overview to remember and point back to later. Halfway through 2015 was a very rough time (that had a fairly huge impact […]

Year in Editing (2015)

Posted by on Dec 29, 2015 in Thoughts On

With last year’s work dedicated to finishing projects and working on prose, 2015 looked to be a year of starting new projects and working with new teams. While some of that happened, it was actually a year I dedicated more to writing. At the start of 2015 I took a trip aboard the Cyanide Tea train […]

Past Projects

Posted by on May 5, 2015 in General, Thoughts On

While updating the site with new screenshots and information today, I thought I’d turn to the past for a moment to think about all the projects I’ve been a part of. For various reasons, I don’t showcase everything I’ve ever done here, but I do put some no-release projects on my portfolio that I felt I put a lot of […]

Year In Editing (2014)

Posted by on Dec 28, 2014 in Thoughts On

After last year’s abundance of amazing projects, 2013 was going to be pretty hard to beat. Things certainly weren’t as busy this year, but I did get to work on a wide range of projects as always. I started the year editing a series of short stories released as part of Vacant Sky Awakening‘s exclusive Kickstarter backer […]

Year in Editing (2013)

Posted by on Dec 31, 2013 in Thoughts On

I really need to show my gratitude for all the amazing things that have happened this year. I’ve been so fortunate to have met lots of great people and work on great games and even try my hand at new mediums so I can learn and grow as an editor. In my personal life I […]

Year in Editing (2012)

Posted by on Jan 8, 2013 in Thoughts On

This year I graduated from university, edited and/or proofread five games, edited four publications, wrote 1,103 game descriptions, and wrote dialogue for a voiced side-scrolling bullet hell game. I think 2012 has been alright. I started out with a goal to edit a game a month, which I stuck to for a while, but I was […]